Game assets

Props for your game, photographed into existence.

3D Mate turns reference photos, or a video, into textured GLB props on your Mac, with several local AI engines to pick from per prop. Fill a level with furniture, tools, toys, statues, whatever your scene needs.

Free to try. Requires macOS 15 or later on Apple Silicon.

Generated by 3D Mate from the photo in the corner. Engine-ready GLB.

Textured, engine-ready, yours.

Every model comes with its texture baked in. Import the GLB into Unity, Unreal, Godot or Blender and it looks like the photo, not a placeholder. Game mode makes a low-poly copy automatically, and Optimize lets you set Safe, Balanced, Aggressive, or an exact triangle budget on export, with the original mesh always kept.

GLB
OBJ
USDZ
PLY

Reference to prop in three steps.

1

Shoot your references

Photograph real objects around you, drop in a turntable video and let 3D Mate pull the frames, or use concept images. Several angles of the same object give the model a real back.

2

Batch the queue

Drop the whole folder in. 3D Mate generates one prop after another while you keep building the level.

3

Import the GLBs

Bulk-export from the library and drag into your engine's content browser. Textures come along automatically.

Game development questions, answered.

What format should I use for Unity or Unreal?
Export GLB. Unity with glTF support, Unreal Engine, Godot, and Blender all import it with the baked texture attached. OBJ is there too if your pipeline prefers it.
Do models come with textures?
Yes. The photo's appearance is baked into a texture mapped onto the mesh, so props land in the engine looking like the source object.
Can I batch-generate a set of props?
Yes. Queue a folder of photos and let it run. The queue survives restarts, and finished props sit in the library ready for bulk export.
Is it suitable for hero assets?
Generated meshes shine as props, set dressing, and prototypes. Inspect the topology with the Wireframe, Normals, or X-ray materials, hit a poly budget with Game mode or Optimize, then retopologize in your DCC tool if your pipeline requires it.
Which model should I use?
Pick per prop. Stable Fast 3D for quick set dressing, TripoSG when a prop needs sharp geometry, TripoSR for instant drafts, TRELLIS.2 4B for balanced all-rounders. They install from inside the app and switch any time.

Your next prop is a photo away.

Free to try, no account needed.