Turn a photo, several angles, or a video into a 3D asset with a local AI model, then inspect, render and export for apps, games, AR and printing. No terminal. No setup. No cloud account.
Source photo
Real models generated by 3D Mate from single photos.
A growing set of local AI engines, a real 3D workspace, and exports your tools accept.
Different models suit different objects. Pick the right one, with nothing to install or configure.
Your images and models stay on your Mac. Nothing is uploaded. It works with the network unplugged.
3D files, transparent stills and turntable videos from one place. Everything you need to ship.
Each started as an ordinary picture. Drag any of them.
Source photo
Museum photo to a textured collectible.
Source photo
A toy on your shelf becomes a game asset.
Source photo
Vacation photo, ready for the 3D printer.
Most tools give you one engine. Open-source models give you a weekend of setup. 3D Mate gives you a growing set of local engines, installed from inside the app.
Microsoft's 4-billion-parameter model. Dependable all-round quality from a single image. Needs 24 GB.
Available nowA draft in under a minute. Trades some detail for speed, and runs on 8 GB.
Available · AlphaThe sharpest shape of any engine here, then painted from your photo. Slower, and worth it.
Available · AlphaMeta's single-image engine. From one photo to a textured mesh, running entirely on your Mac.
Available · AlphaStability AI's fast engine. A UV-unwrapped, textured mesh in seconds.
Available · AlphaStability AI's successor to Stable Fast 3D. A textured mesh plus an editable point cloud, fast on Apple Silicon.
Available · AlphaTencent's high-detail model. Fully textured on a 48 GB Mac, shape only below that.
Coming soonNot AI. Film a real object from every angle and macOS Object Capture measures it into a model. Nothing to download.
Available nowMore local models are added over time, where licensing permits. Which should be next?
Suggest a modelEvery engine runs on your hardware, the same way. Models download once, to a drive you choose.
The AI models imagine the sides they cannot see. Photo Scan does the opposite: film a real object from every angle and it measures what you showed it, using Object Capture built into macOS.
A street monument, filmed on a phone and rebuilt by 3D Mate.
Others stop at "download the model." 3D Mate takes it to a finished asset, without leaving the app.
A photo, several angles of the same object, or a video. Drag it in, or right-click in Finder and pick Open With, 3D Mate. The background is removed for you.
Pick a model, then watch it take shape. Pause and resume whenever.
Rotate, zoom, swap materials and set the camera. The same lighting renders what you export.
3D files for your engine, slicer or AR viewer. Stills for a page, video for a post.
No terminal, no Python, no config files. Open it, pick a model, drop in an image, generate.
The background is removed automatically, so the model is built from the subject you meant.
Watch the model take shape as it generates. Pause and resume whenever you like.
Several angles of one object, combined into a single model with a real back.
Many separate objects, queued as jobs. Drop in a folder and walk away.
It updates itself. Every update is signed and checked by Apple before it installs.
Every model lands in a library you can spin, search and export in bulk.
Drag to rotate, scroll to zoom, and switch materials to check the shape under the texture.

Export transparent stills and spinning turntable videos, ready to post.

Queue as many jobs as you like and come back to finished models. Nothing is counted.

Not just a model, a finished asset. Export the format your destination needs, plus stills and video.

Plus transparent PNG stills and turntable or camera-path MP4 video. USDZ drops straight into AR Quick Look on iPhone and Vision Pro; STL and 3MF go straight to your slicer.
Most tools upload your images to someone else's GPU, then meter what you get back. 3D Mate runs on yours. Privacy is only one of the reasons that matters.

Photos, models and exports stay on your Mac, or the drive you pick. Nothing is measured or sent.
Your Mac does the work, so nothing is metered and nothing waits in a queue.
Nothing to sign up for. Once the models are installed, you can work offline.

One app, many workflows. Pick yours.
Photo to STL or 3MF, straight into your slicer.
Textured GLB props for Unity, Unreal, and Godot.
USDZ for AR Quick Look on iPhone and Vision Pro.
Spin your product in 3D from a single photo.
Transparent stills and turntables for App Store screenshots and in-app art.
Turn a product shot into a spinning hero for a landing page or a campaign.
These differences change what you can make, how much of it, and who else gets a copy.
| 3D Mate | Typical cloud generator | |
|---|---|---|
| AI engines | Multiple local engines, your choice per job | One hosted engine |
| Input | A photo, several angles, or a video | Usually one upload |
| Your images | Never leave your Mac | Uploaded to their servers |
| Generation limits | None beyond your own hardware | Monthly credit allowance |
| Waiting | Your GPU, your queue | Shared processing queue |
| Rendering | Transparent PNG plus turntable, orbit and spiral video | Mainly a model download |
| Finder | Space-bar 3D preview, thumbnails and branded icons | None |
| Storage | Any folder or drive you choose | Their cloud account library |
| Offline | Works with the network unplugged | Requires a connection |
| Paying for it | Annual or lifetime, no metering | Usually recurring only |
One licence unlocks every model, every export, and all updates. No credits, no usage bills. Buy in your browser, then paste your key into the app under Settings, Licence.
Every model, every export, and all updates while your licence is active. 14-day free trial.
SubscribePay once and keep the app forever, with every model and export included.
Buy LifetimeSecure checkout by Lemon Squeezy, our merchant of record. Prices in USD; local taxes shown at checkout.
| Unified memory | For example | What you can run |
|---|---|---|
| 8 GB | M1–M4 MacBook Air, base Mac mini | TripoSR, for fast drafts |
| 16–18 GB | M1 or M2 Pro at 16 GB, M3 Pro at 18 GB | Adds Stable Fast 3D and TripoSG |
| 24 GB | M4 Pro, 24 GB Air or mini | Adds TRELLIS.2 4B and SAM 3D Objects |
| 32–36 GB | M1 or M2 Pro/Max at 32 GB, M3 Pro at 36 GB | Every shipping engine at its recommended spec |
| 48 GB and up | M3 or M4 Max, any Ultra | Everything, including Hunyuan3D-2 with texture |
| Model | Minimum | Recommended | On disk |
|---|---|---|---|
| TripoSR (alpha) | 8 GB | 16 GB | ~11 GB |
| Stable Fast 3D (alpha) | 16 GB | 24 GB | ~13 GB |
| SPAR3D (alpha) | 16 GB | 24 GB | ~17 GB |
| TripoSG (alpha) | 16 GB | 32 GB | ~16 GB |
| TRELLIS.2 4B | 24 GB | 32 GB | ~16 GB |
| SAM 3D Objects (alpha) | 24 GB | 32 GB | ~15 GB |
| Hunyuan3D-2 (soon) | 24 GB | 32 GB | ~15 GB |