Sharp relief

Hi3DGenAlpha

Stable-X's normal-bridged pipeline. It first estimates a surface-normal map of your photo, then reconstructs the shape from those normals, which recovers crisp edges and fine relief. Geometry only, tuned for sharpness.

One of several local engines in 3D Mate. Switch per model, any time.

Made with 3D Mate. A sample result, to show the app's output.

What it is great at

  • Crisp edges and fine surface relief, brought out by reading normals first.
  • Busts, reliefs, and detailed surfaces where sharpness matters.
  • Sharp geometry from a single photo, running entirely on your Mac.

Trade-offs

  • Geometry only. It ships the sharp shape as GLB and STL, without texture.
  • Takes minutes rather than seconds, like the other detailed engines.

At a glance

Unified memory
16 GB minimum, 32 GB recommended
On disk
About 5 GB
Typical speed
Minutes per model
Exports
GLB, STL
License
MIT
Runs
On your Mac. Nothing uploaded.

The original model

Try Hi3DGen on your Mac.

Free to try. Install Hi3DGen from inside the app, in a click.