Model library

One app. A growing library of local engines.

Most tools give you one engine. 3D Mate lets you pick the right one per model, and they all run on your Mac. Here is what each is best at.

Scan a real object

Photo Scan

Measure a real object from many photos, with no imagined back. Apple's Object Capture, built into macOS.

See Photo Scan →
Balanced detail · Recommended

TRELLIS.2 4B

Microsoft's 4-billion-parameter model. Dependable all-round quality from a single image.

See TRELLIS.2 4B →
Back-projected detail · Alpha

Pixal3D

TencentARC's back-projection model. Geometry that follows your photo, for figurine detail that holds up in the bare mesh. High detail runs at 1024 on big-memory Macs.

See Pixal3D →
Sharp relief · Alpha

Hi3DGen

Stable-X's normal-bridged pipeline. It reads surface normals first, for crisp edges and fine relief. Geometry only.

See Hi3DGen →
Printable geometry · Alpha

Step1X-3D

StepFun's sharp-geometry model. One photo to clean, watertight geometry for 3D printing. Apache 2.0, no regional limits.

See Step1X-3D →
Fastest, lowest memory · Alpha

TripoSR

A draft in under a minute. Trades some detail for speed, and runs on 8 GB.

See TripoSR →
Sharpest geometry · Alpha

TripoSG

The sharpest shape of any engine here, then painted from your photo. Slower, and worth it.

See TripoSG →
One masked photo · Alpha

SAM 3D Objects

Meta's single-image engine. From one photo to a textured mesh, running entirely on your Mac.

See SAM 3D Objects →
Fast, UV unwrapped · Alpha

Stable Fast 3D

Stability AI's fast engine. A UV-unwrapped, textured mesh in seconds.

See Stable Fast 3D →
Textured, plus a point cloud · Alpha

SPAR3D

Stability AI's successor to Stable Fast 3D. A textured mesh plus an editable point cloud, fast on Apple Silicon.

See SPAR3D →
Highest detail · Coming soon

Hunyuan3D-2

Tencent's high-detail model. Fully textured on a 48 GB Mac, shape only below that.

See Hunyuan3D-2 →

Every engine runs on your hardware, the same way. Models download once, to a drive you choose.