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TripoSR vs Stable Fast 3D

Fastest, lightest draft vs a UV-unwrapped, game-ready mesh.

TripoSR and Stable Fast 3D are both fast single-image engines that run offline on a Mac in 3D Mate. TripoSR is the fastest and lightest, producing a draft in under a minute on 8 GB. Stable Fast 3D is a step up in output: a UV-unwrapped, textured mesh with materials, ready for game engines, on 16 GB.

 TripoSRStable Fast 3D
Best forFastest, lightest draftUV-unwrapped, game-ready mesh
Speed (M1 Pro)Under a minuteSeconds
Min unified memory8 GB16 GB
UV unwrap and materialsNoYes
On diskAbout 11 GBAbout 13 GB
ExportsGLB, USDZ, OBJ, STL, PLYGLB, USDZ, OBJ, STL, PLY

Which should you pick?

Choose TripoSR for instant drafts and the lightest hardware: it runs on an 8 GB Mac and returns a mesh in under a minute, ideal for quick iteration.

Choose Stable Fast 3D when you want a UV-unwrapped, textured mesh with materials, a better fit for game engines and further editing. Its successor, SPAR3D, adds an editable point cloud.

Both run fully offline on Apple Silicon inside 3D Mate. Compare every engine on the comparison page, or read about TripoSR and Stable Fast 3D.

FAQ

Is Stable Fast 3D better than TripoSR?
They trade off: TripoSR is faster and lighter (8 GB, under a minute), while Stable Fast 3D adds UV unwrap and materials for game-ready meshes (16 GB, seconds). Both run offline on a Mac.
Which runs on 8 GB?
TripoSR. Stable Fast 3D wants 16 GB of unified memory.
What is the difference in output?
TripoSR gives a quick textured draft; Stable Fast 3D gives a UV-unwrapped, textured mesh with materials.